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Best deck for arena 5
Best deck for arena 5













best deck for arena 5 best deck for arena 5

Use your Ice Wiz, Mini Pekka, Inferno Dragon, and spells to defend without taking much damage. This deck is defense first, offense second. I tried using Princess here, but Minions and Minion Horde provide to much of a counter to Graveyard, so I used Arrows instead for an immediate kill. I use it mainly to take out Minions and Minion Horde. Assassinate support troops, take out Miner, any medium HP troop, Royal Giant, and Hog Rider. His slow down effect is extremely helpful in defense, and he is also a solid support troop for your Giant. Can be used in almost any defensive situation. Ice Wizard: Replacements: Ice Spirit, Musketeer, Bomber Great for countering Goblin Barrel and Skeleton Army. Use to kill and/or push back Princesses, swarms of low HP troops, Barabarians, etc. The Log: Replacements: Zap, Goblins, Spear Goblins Use to kill swarms, cheap troops, stop Prince, and occasionally higher HP troops such as the Mega Minion or Musketeer. Your cheap, very versatile high damage kamikazies. Be wary of opponent's zap and/or Minions/Mega Minion, as the are the main threats to Inferno Dragon. However, it should always be primarily a defensive option. I use Inferno Dragon because it is cheaper than Inferno Tower and can be used offensively in counter pushes. Inferno Dragon: Replacements: Inferno Tower, Tesla, Mega Minion Can be used on defense, but I strongly believe you shouldn't unless you have no other choice. Use late in match to suprise opponent, or when you have a massive elixir advantage. Can be used to soak damage in dire situations. Place at back to build up pushes or in front of survived troops for a counter push. The Giant is your tank and secondary win condition. With that out of the way, let's get started! However, I will provide replacement options in order of which ones I believe will work the best. I am here with a Giant Graveyard deck that pushed me all the way to 3425 trophies! Before I dive into this deck, please not that this deck has 4 legendaries used in it. I am a very lucky F2P player with 5 legendaries. can also be a solid counter with its heavy damage if your opponent tries to play Giants or other strong units.Hello everyone! My name is ninjamage1317. Minion Horde and Barbarians are good counters at this time, along with Arrows. Prince, Hog Rider, and Mini PEKKA can really do major damage at the end of a match if you can summon them more frequently. When things start to get towards the end, start summoning strong cards in pairs and have a counter handy. This also works for enemies that fly on the field. Mustketeer is also good at taking out groups with her long range and spread shot. If things get too crazy early on with lots of enemy units, Zap is a good option to clear the field. can definitely deal damage and provoke your opponent to counter with cards. This is especially potent if you've been managing your Elixir right throughout the match. You will be able to summon a lot of strong units at the same time and overwhelm your opponent as they frantically try to counter everything you do. Most of the match you need to be defensive, but once you start gaining more Elixir fast, thats when things kick into overdrive. While the Elixir cost for most cards in this deck is high, this deck is most efficient towards the end of a match. Cards like Zap and Arrows are good for damaging enemy units and taking out groups that attack you, which will be dependent on how well you react and counter your opponent. Having more Skeletons spawing, as well as cards you play, will generate a lot of units to overwhelm and rush down your opponent's towers. You can substitute this card with something else of your choice, but try to keep the average Elixir cost down to keep in line with the rest of the deck.Ī great combination play is Tombstone and Mirror, which can get you two working Tombstone on the field to produce a lot of units over time.

best deck for arena 5

Skeleton may be weak, but the 1 Elixir cost is great for adding another unit to the field.

best deck for arena 5

All of the Goblin Cards come in groups that can gang up on strong units, as well as the Archers that can attack from a distance. This deck focuses on keeping the cost of playing cards low, while also keeping the field populated with units. You have a lot of room to work with here in terms of Elixir management.















Best deck for arena 5